Date of publication​:
01-2020

Technical sheet:

DOI: https://doi.org/10.36006/16184-13

Title of the book: Trends and Good Practices in Research and Teaching

URL of the book: https://wizardly-davinci.82-223-8-23.plesk.page/libro/trends-and-good-practices-in-research-and-teaching/

ISBN:

DOI of the book: https://doi.org/10.36006/16184

Gamification in Primary Education Grade. A Project of Gamification in Tutorial Action Subject to Increase Motivation and Satisfaction of the Students

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Abstract
Nowadays, one of the challenges in education is to maintain students motivated and participating in class. Teachers generally say that students are not involved in class, they do not take part in activities as they are not motivated… One of the new methodologies in education is gamification, which is presented as an active, original methodology, and as an appropriate methodology to get students motivated in their learning process. Gamification is a learning technique that moves the mechanics of games to the educational field. In addition to a theoretical approach, a summary of the activities that have been developed during the course are presented. This chapter presents the experience of a gamified project with students of Primary Education Degree, more specifically in the subject of tutorial action. This project was proposed to try to respond to the need of students of the Primary Education, so that they are motivated and active in the learning of the subject and to foster their participation and satisfaction with their learning. The results have shown an improvement in students’ motivations.

Autores

  • Adrián Segura-Robles
  • University of Jaén
  • Lecturer in the Department of Research Methods and Diagnosis in Education at the University of Granada (Faculty of Education, Economics and Technology of Ceuta). Doctor in Educational Sciences. Degree in Psychopedagogy. Member of the Open Knowledge for Social Action group (Hum-840). His research focuses on education, technology, attitudes and intercultural education.

  • Jesús López-Belmonte
  • International University of Valencia
  • Doctor in Educational Sciences. Lecturer in the Department of Didactics and School Organisation at the University of Granada. He is a research member of the AREA research group (Hum-672). His lines of research focus on the analysis of digital competence, the application of active methodologies and the use of ICT in teaching and learning processes.  

  • Arturo Fuentes-Cabrera
  • University of Granada
  • Doctor in Educational Sciences. Lecturer in the Department of Didactics and School Organisation at the University of Granada and tutor at the Centro Asociado de la Universidad Nacional de Educación a distancia in Ceuta. Research member of the AREA research group (Hum-672). His lines of research focus on the analysis of didactic models, the application of active methodologies and the use of ICT in teaching and learning processes.

  • M. Elena Parra-González
  • University of Granada
  • Lecturer in the Department of Research Methods and Diagnosis in Education at the University of Granada (Faculty of Education, Economics and Technology of Ceuta). Head of the departmental section in Ceuta. PhD in Teaching-Learning Models and Development of Educational Institutions. Foreign Language Teacher: English. Graduate in Social and Cultural Anthropology. Member of the ÍTACA research group (Hum-983). His research interests are learning contexts, teacher training, active methodologies, academic performance and intercultural education.


How to cite
Parra González, M. E., Segura Robles, A., Fuentes Cabrera, A., López Belmonte, J. (2019). Gamification in Primary Education Grade. A Project of Gamification in Tutorial Action Subject to Increase Motivation and Satisfaction of the Students. En León-Urrutia, M., Vázquez Cano, E., Fair, N., López Meneses, E. (coords.) Trends and Good Practices in Research and Teaching. A Spanish-English Collaboration. Barcelona: Octaedro. https://doi.org/xxxxxxx-16184-13

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